﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

class EngineD : Item
{
    public EngineD()
    {
        Name = "D级引擎";

        m_Price = 400;
        m_Type = ItemsType.MATERIAL_PROP_ENGINED;
        Description = "咯";
        Perview = "Textures/Materials/Prop/EngineD";
        m_DropRate = 0.01f;
    }
}